Recent Posts - Page 9 - Eric Cheng

New York City Drone Film Festival (NYCDFF) 2017 winners

Congratulations to the winners of the 2017 New York City Drone Film Festival (and to all of the folks who submitted)!

Encoding 360 video in 6K for uploading

If you're trying to upload 360 video content greater than 4K, this guide might be useful.

360 camera comparison (stills and video), January 2017

0 video comparison from 7 current 360 cameras, including Z CAM S1, Samsung Gear 360, Nikon KeyMission 360, Ricoh Theta S, LG 360 Cam, Insta360 Nano and Giroptic iO (pre-production).

How to migrate your old Oculus Rift’s application data to a new drive

Although Oculus Rift's newest updates allow the installation of game and content data on a drive of your choice, your existing data can't easily be moved.

Fix: Adobe Premiere Pro CC plays clip previews too quickly

If Premiere Pro is playing clips back too quickly, check your Audio Hardware settings.

What lens to use to photograph a full double rainbow

There are many articles out there with tips about how to photograph rainbows; there's nothing I can write about technique that hasn't been covered, but I wanted to show what you can expect to get using a few different wide lenses.

Underwater 360/VR cameras: Samsung, Kodak, GoPro

I went to the DEMA Show for a day last week to check out underwater photo gear (and to see old friends and colleagues).

Sharks, anacondas and orcas: Tales by Light, Season 2

Nearly a year ago, Abraham Joffe of Untitled Film Works reached out to see if I would be interested in collaborating on an episode of Tales by Light, a relatively new TV series about photography.

Trimming and editing h.264 mp4 video files without re-encoding

Simple video editing can be frustrating for content creators whom aren’t familiar with the process, and even people who work with video every day can struggle to find the right tools to accomplish quick edits. One issue is that most video editors force video re-encoding upon export, which results in potentially-long render times as well ...