3D-360 and 180: Why do people sometimes look too big or too small in VR?
In the VR video formats 3D-180 and 3D-360, human scale is very important. If you see an immersive video in which people look too small, it's because the camera's stereo baseline was more than 64mm (hyperstereo). If people look too big, like giants, then the camera's stereo baseline was less than 64mm (hypostereo)...
Large silicone headset hanger for safe, under-desk mounting
The Neetto silicone headphone hanger is the only mountable headphone hanger I've found to be large and soft enough to hold headphones without leaving compression marks. Here is a 3D-printed adapter that will let you use this mount under your desk.
It’s time to start using Amazon Glacier Deep Archive for backups
Let’s talk data storage and cloud backups. It’s time: I’ve started uploading backups to Amazon Glacier Deep Archive, which is about $1/TB-month. My data is categorized as “warm” and “frozen”. “Warm” data is active: it is kept on my workstation or on my primary NAS, and is backed-up to a second local NAS as frequent, ...
Underwater Filmmaking Legends: Howard / Michelle Hall, Marty Snyderman (VR180)
Relax for a minute with 3D-180 vignettes from Torres Del Paine National Park in Chile (Patagonia), and of ancient redwood trees in Jedediah Smith Redwoods State Park, Northern California, including footage from the Grove of Titans.
Underwater Philippines: RED Hydrogen One / Gates Underwater Housing
The RED Hydrogen One smartphone is too novel for its own good, but I was able to use it to take some casual 3D (stereoscopic) underwater pictures by putting it in a Gates Underwater Housing, and lighting scenes with a pair of Gates GT14 lights.