VR180 Camera Shootout: Z CAM K1 Pro, Humaneyes Vuze XR, Insta360 EVO - Eric Cheng

VR180 Camera Shootout: Z CAM K1 Pro, Humaneyes Vuze XR, Insta360 EVO

VR Videos 360/180
VR180 Camera Shootout: Z CAM K1 Pro, Humaneyes Vuze XR, Insta360 EVO

Starring Bryson Voirin and Zoey the Adventure Cat. Shot at Andy Goldsworthy’s Wood Line in San Francisco.

This is an extremely difficult scene for digital cameras to represent at high quality–there is a ton of detail, and many elements are in constant motion. I would only expect extremely high-end cameras to be able to capture it effectively, and the results would be almost impossible to distribute due to compression and bandwidth constraints.

Original footage from Z CAM K1 Pro, Humaneyes Vuze XR, and Insta360 EVO cameras. Spatial audio recorded using a Zoom H3-VR. Firmware and desktop studio apps were up to date as of late April, 2019. Default processing was used in OEM apps by each manufacturer. All clips put on a 5120×2560 sequence in Adobe Premiere Pro, and exported as h.264 at VBR 2-pass 50-65 Mbps.

Note that the Insta360 EVO processes by default with disparity at infinity (meaning that infinity looks like it’s close to the camera). As a result, I find footage from the Insta360 EVO to be less comfortable in headset. This could be easily solved by Insta360 by doing a per-scene calibration by default during processing (not done in this example).

In order to render the labels without depth conflicts in the Insta360 EVO footage, I had to place them 2 degrees closer than I did in the video from the Z CAM K1 Pro and Vuze XR. The Vuze XR used to have this issue, but Humaneyes solved the problem by forcing a per-clip calibration in Vuze XR Studio 3.2.6328 (April 16, 2019). Vuze XR clips processed before April 16, 2019, will be very uncomfortable to view in headset–it’s worth re-processing any old clips you might have.

Check out the video in a VR headset, if you have one:

See all of Eric’s VR videos over at Oculus Media Studio.